# Elixir Gamer Services

- [Kick-off](/sdk/kick-off.md): Get started with Elixir Gamer Service using our Unity and Unreal SDKs.
- [Unity](/sdk/unity.md): Integrating our Unity SDK into your game takes minutes
- [Getting Started](/sdk/unity/getting-started.md)
- [Overview](/sdk/unity/getting-started/overview.md)
- [Updates](/sdk/unity/getting-started/updates.md)
- [GitHub](/sdk/unity/getting-started/updates/github.md)
- [Unity Asset Store (Coming Soon)](/sdk/unity/getting-started/updates/unity-asset-store-coming-soon.md)
- [Overlay](/sdk/unity/overlay.md)
- [Overlay Actions](/sdk/unity/overlay/overlay-actions.md)
- [Event Simulator](/sdk/unity/overlay/event-simulator.md)
- [SDK Events](/sdk/unity/overlay/event-simulator/sdk-events.md)
- [Authentication](/sdk/unity/authentication.md)
- [Desktop](/sdk/unity/authentication/desktop.md)
- [Mobile](/sdk/unity/authentication/mobile.md)
- [Reference](/sdk/unity/reference.md)
- [Unreal Engine](/sdk/unreal-engine.md): Integrating Elixir SDK into your Unreal Engine game takes just a few minutes!
- [Getting Started](/sdk/unreal-engine/getting-started.md)
- [C++ Project](/sdk/unreal-engine/getting-started/c++-project.md): This guide assumes you are implementing the Elixir SDK in a C++ project and have already cloned the Elixir SDK plugin into your "Plugins" folder.
- [Blueprints Project](/sdk/unreal-engine/getting-started/blueprints-project.md): This guide assumes you are implementing the Elixir SDK in a C++ or Blueprint project and have already cloned the Elixir SDK plugin into your "Plugins" folder.
