SDK Events

The currently available events are:


Signals to the game that the overlay was either opened or closed. This is useful if you want to pause the game while the overlay is open.


Please note there can only be one checkout event happening at the time: Calling a new event will cancel the previous one. So the game should keep track of the latest SKU (product) involved in the checkout.

Notifies the game when a checkout has either been completed successfully or failed. This would normally be sent by the overlay after the game has initiated a Checkout() request.

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